book_4_sparkGenerated
code_blocksInput

Description

The GamepadCode.A field represents the "A" button on a game controller. This is part of the GamepadCode enumeration, which defines various button codes for game controllers, typically used in game development to handle input from gamepads.

Usage

Use GamepadCode.A to check if the "A" button on a game controller is pressed. This can be useful in scenarios where you need to map game actions to specific controller buttons.

Example

// Example of checking if the "A" button is pressed
if (Input.IsGamepadButtonDown(GamepadCode.A))
{
    // Execute action when the "A" button is pressed
    Jump();
}