The GamepadCode.X
field represents the "X" button on a game controller. This is part of the GamepadCode
enumeration, which defines various button codes for game controllers, driven from SDL (Simple DirectMedia Layer).
The GamepadCode.X
field represents the "X" button on a game controller. This is part of the GamepadCode
enumeration, which defines various button codes for game controllers, driven from SDL (Simple DirectMedia Layer).
Use GamepadCode.X
to check if the "X" button on a game controller is pressed. This can be useful in game development when you need to handle input from a gamepad.
// Example of checking if the X button is pressed if (Input.IsGamepadButtonDown(GamepadCode.X)) { // Execute action when X button is pressed PerformAction(); }