Description
The UpdatePosition
property of the NavMeshAgent
class determines whether the position of the associated GameObject
is automatically updated to match the agent's position on the navigation mesh every frame. When set to true
, the GameObject
will follow the agent's position. If set to false
, you can manually control the GameObject
's position using the AgentPosition
property.
Usage
To use the UpdatePosition
property, simply set it to true
or false
depending on whether you want the GameObject
to automatically follow the agent's position:
NavMeshAgent agent = new NavMeshAgent();
agent.UpdatePosition = true; // Automatically update GameObject position
If you prefer to manually control the position, set UpdatePosition
to false
and use the AgentPosition
property to get or set the position:
agent.UpdatePosition = false;
Vector3 manualPosition = agent.AgentPosition;
// Perform custom position updates here
Example
// Example of using UpdatePosition property
NavMeshAgent agent = new NavMeshAgent();
// Enable automatic position updates
agent.UpdatePosition = true;
// Disable automatic position updates and handle manually
agent.UpdatePosition = false;
Vector3 currentPosition = agent.AgentPosition;
// Custom logic to update position
agent.AgentPosition = new Vector3(10, 0, 5);