Description
The UpdateRotation
property of the NavMeshAgent
class determines whether the GameObject's rotation is automatically updated to face the direction it is moving. This property is not configurable to allow for specific custom behavior, so it is recommended to disable this property and handle rotation manually if specific behavior is required.
Usage
To use the UpdateRotation
property, simply set it to true
or false
depending on whether you want the GameObject to automatically face the direction it is moving.
Example usage:
NavMeshAgent agent = new NavMeshAgent();
agent.UpdateRotation = false; // Disable automatic rotation
Example
NavMeshAgent agent = new NavMeshAgent();
agent.UpdateRotation = false; // Disable automatic rotation