float Strength { get; set; }

robot_2Generated
code_blocksInput

Description

The Strength property of the PhysicsJoint class represents the strength of the linear constraint applied by the joint. This property determines the maximum amount of energy the joint can withstand before breaking. If the energy exerted on the joint exceeds this value, the joint will break, effectively disabling the constraint between the connected physics bodies.

Usage

To use the Strength property, you can get or set its value to control the durability of the joint. A higher value means the joint can withstand more force before breaking, while a lower value makes it more susceptible to breaking under stress.

Example usage:

PhysicsJoint joint = new PhysicsJoint();
// Set the strength of the joint to 100 units
joint.Strength = 100.0f;

// Check the current strength of the joint
float currentStrength = joint.Strength;

Example

PhysicsJoint joint = new PhysicsJoint();
// Set the strength of the joint to 100 units
joint.Strength = 100.0f;

// Check the current strength of the joint
float currentStrength = joint.Strength;