Texture2DBuilder WithMultiSample16X()

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Description

The WithMultiSample16X method is part of the Texture2DBuilder class in the Sandbox namespace. This method configures the texture to use 16x multisampling, which is a technique used to improve the quality of rendered images by reducing aliasing effects. Multisampling achieves this by sampling a pixel multiple times at different sample points and averaging the results.

Usage

To use the WithMultiSample16X method, you must first create an instance of Texture2DBuilder. Then, call the WithMultiSample16X method on this instance to set the multisampling level to 16x. This method returns the same Texture2DBuilder instance, allowing for method chaining to configure additional properties of the texture.

Example

// Example of using WithMultiSample16X
Texture2DBuilder builder = new Texture2DBuilder();
builder.WithSize(1024, 1024)
       .WithFormat(ImageFormat.RGBA8)
       .WithMultiSample16X();

Texture texture = builder.Finish();
// The texture is now configured with 16x multisampling.