Description
The RingCurl
field is a member of the Sandbox.VR.FingerValue
enumeration. It represents the curling motion of the ring finger in a virtual reality environment. This value can be used to determine the degree to which the ring finger is curled, which is useful for creating realistic hand animations and interactions in VR applications.
Usage
To use the RingCurl
field, you typically pass it as a parameter to methods that require a FingerValue
enumeration, such as VRController.GetFingerValue
. This allows you to retrieve the current state of the ring finger's curl.
Example
// Example of using RingCurl with VRController
VRController controller = new VRController();
float ringCurlValue = controller.GetFingerValue(FingerValue.RingCurl);
// Use the ringCurlValue to adjust animations or interactions
if (ringCurlValue > 0.5f)
{
// Perform an action when the ring finger is significantly curled
}