AnalogInput2D Joystick { get; set; }

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Description

The Joystick property provides access to the primary joystick input on a VR controller. This property is of type AnalogInput2D, which allows for two-dimensional analog input, typically used for directional control in VR applications.

Usage

To access the joystick input of a VR controller, you can use the Joystick property. This property returns an AnalogInput2D object, which you can use to read the current state of the joystick, including its x and y axis values.

Example usage:

VRController controller = new VRController();
AnalogInput2D joystickInput = controller.Joystick;

// Access the x and y values of the joystick
float xValue = joystickInput.X;
float yValue = joystickInput.Y;

// Use the joystick values for movement or other interactions
Vector2 movement = new Vector2(xValue, yValue);

Example

VRController controller = new VRController();
AnalogInput2D joystickInput = controller.Joystick;

// Access the x and y values of the joystick
float xValue = joystickInput.X;
float yValue = joystickInput.Y;

// Use the joystick values for movement or other interactions
Vector2 movement = new Vector2(xValue, yValue);