The Joystick
property provides access to the primary joystick input on a VR controller. This property is of type AnalogInput2D
, which allows for two-dimensional analog input, typically used for directional control in VR applications.
The Joystick
property provides access to the primary joystick input on a VR controller. This property is of type AnalogInput2D
, which allows for two-dimensional analog input, typically used for directional control in VR applications.
To access the joystick input of a VR controller, you can use the Joystick
property. This property returns an AnalogInput2D
object, which you can use to read the current state of the joystick, including its x and y axis values.
Example usage:
VRController controller = new VRController();
AnalogInput2D joystickInput = controller.Joystick;
// Access the x and y values of the joystick
float xValue = joystickInput.X;
float yValue = joystickInput.Y;
// Use the joystick values for movement or other interactions
Vector2 movement = new Vector2(xValue, yValue);
VRController controller = new VRController(); AnalogInput2D joystickInput = controller.Joystick; // Access the x and y values of the joystick float xValue = joystickInput.X; float yValue = joystickInput.Y; // Use the joystick values for movement or other interactions Vector2 movement = new Vector2(xValue, yValue);