Description
The SInt32
field is a member of the VertexAttributeFormat
enumeration in the Sandbox namespace. It represents a vertex attribute format where each component is a signed 32-bit integer. This format is typically used in graphics programming to define the data type of vertex attributes in a vertex buffer.
Usage
Use VertexAttributeFormat.SInt32
when you need to specify that a vertex attribute should be stored as a signed 32-bit integer. This is useful when dealing with vertex data that requires integer precision and can represent both positive and negative values.
Example
// Example of using VertexAttributeFormat.SInt32
// Define a vertex attribute layout using SInt32
VertexAttributeDescriptor descriptor = new VertexAttributeDescriptor(
VertexAttribute.Position, // The attribute type
VertexAttributeFormat.SInt32, // The format of the attribute
3 // The number of components per vertex
);
// This descriptor can now be used to create a vertex buffer layout
VertexBufferLayout layout = new VertexBufferLayout(new[] { descriptor });
// Use the layout in a graphics pipeline setup
GraphicsPipeline pipeline = new GraphicsPipeline();
pipeline.SetVertexBufferLayout(layout);