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Description

The SInt8 field is a member of the VertexAttributeFormat enumeration in the Sandbox namespace. It represents a signed 8-bit integer format for vertex attributes. This format is typically used when you need to store small integer values in a compact form, such as for certain types of vertex data in graphics programming.

Usage

Use VertexAttributeFormat.SInt8 when you need to specify that a vertex attribute should be stored as a signed 8-bit integer. This is useful in scenarios where memory efficiency is crucial, and the range of values fits within the -128 to 127 range.

Example

// Example of using VertexAttributeFormat.SInt8

// Assuming you have a vertex buffer setup
VertexBuffer vertexBuffer = new VertexBuffer();

// Define a vertex attribute using SInt8 format
vertexBuffer.SetAttribute("myAttribute", VertexAttributeFormat.SInt8);

// This would typically be part of a larger setup where you define how vertex data is laid out
// and how it should be interpreted by the graphics pipeline.