Description
The UInt32
field is a member of the VertexAttributeFormat
enumeration in the Sandbox namespace. It represents a vertex attribute format where each attribute is stored as an unsigned 32-bit integer. This format is typically used when you need to store large integer values in vertex attributes, such as indices or other data that require a wide range of positive values.
Usage
Use VertexAttributeFormat.UInt32
when defining vertex attributes that need to store unsigned 32-bit integer values. This is particularly useful in graphics programming where vertex data needs to be precise and capable of representing a wide range of values.
Example
// Example of using VertexAttributeFormat.UInt32 in a vertex buffer setup
public class MyVertexBuffer
{
public void SetupVertexBuffer()
{
// Define a vertex attribute layout
var layout = new VertexAttributeLayout();
layout.Add(VertexAttribute.Position, VertexAttributeFormat.UInt32);
// Create a vertex buffer with the specified layout
var vertexBuffer = new VertexBuffer(layout);
// Populate the vertex buffer with data
uint[] vertexData = new uint[] { 0, 1, 2, 3, 4, 5 };
vertexBuffer.SetData(vertexData);
}
}