Description
The VertexAttributeFormat.Float16
field is a member of the VertexAttributeFormat
enumeration in the Sandbox namespace. This enumeration is used to specify the data format of vertex attributes in a 3D graphics context. The Float16
format represents a 16-bit floating-point number, which is often used to optimize memory usage while maintaining a reasonable level of precision for certain graphical computations.
Usage
Use VertexAttributeFormat.Float16
when you need to define a vertex attribute with a 16-bit floating-point format. This is particularly useful in scenarios where memory efficiency is crucial, such as in mobile or VR applications, or when dealing with large datasets where precision can be slightly compromised for performance gains.
Example
// Example of using VertexAttributeFormat.Float16 in a vertex buffer setup
// Define a vertex buffer layout
var vertexLayout = new VertexLayout(
new VertexAttribute("position", VertexAttributeFormat.Float16, 3),
new VertexAttribute("normal", VertexAttributeFormat.Float16, 3),
new VertexAttribute("uv", VertexAttributeFormat.Float16, 2)
);
// Create a vertex buffer with the defined layout
var vertexBuffer = new VertexBuffer(vertexLayout, vertexCount);
// Use the vertex buffer in a rendering pipeline
// Note: This is a conceptual example and may require additional context-specific setup