Description
The SInt8
field is a member of the VertexAttributeFormat
enumeration in the Sandbox namespace. It represents a signed 8-bit integer format for vertex attributes. This format is typically used when you need to store small integer values in a compact form, such as for certain types of vertex data in graphics programming.
Usage
Use VertexAttributeFormat.SInt8
when you need to specify that a vertex attribute should be stored as a signed 8-bit integer. This is useful in scenarios where memory efficiency is crucial, and the range of values fits within the -128 to 127 range.
Example
// Example of using VertexAttributeFormat.SInt8
// Assuming you have a vertex buffer setup
VertexBuffer vertexBuffer = new VertexBuffer();
// Define a vertex attribute using SInt8 format
vertexBuffer.SetAttribute("myAttribute", VertexAttributeFormat.SInt8);
// This would typically be part of a larger setup where you define how vertex data is laid out
// and how it should be interpreted by the graphics pipeline.