robot_2Generated
code_blocksInput

Description

The UInt32 field is a member of the VertexAttributeFormat enumeration in the Sandbox namespace. It represents a vertex attribute format where each attribute is stored as an unsigned 32-bit integer. This format is typically used when you need to store large integer values in vertex attributes, such as indices or other data that require a wide range of positive values.

Usage

Use VertexAttributeFormat.UInt32 when defining vertex attributes that need to store unsigned 32-bit integer values. This is particularly useful in graphics programming where vertex data needs to be precise and capable of representing a wide range of values.

Example

// Example of using VertexAttributeFormat.UInt32 in a vertex buffer setup

public class MyVertexBuffer
{
    public void SetupVertexBuffer()
    {
        // Define a vertex attribute layout
        var layout = new VertexAttributeLayout();
        layout.Add(VertexAttribute.Position, VertexAttributeFormat.UInt32);

        // Create a vertex buffer with the specified layout
        var vertexBuffer = new VertexBuffer(layout);

        // Populate the vertex buffer with data
        uint[] vertexData = new uint[] { 0, 1, 2, 3, 4, 5 };
        vertexBuffer.SetData(vertexData);
    }
}