Description
The UInt8
field is a member of the VertexAttributeFormat
enumeration in the Sandbox namespace. It represents an 8-bit unsigned integer format for vertex attributes. This format is typically used when you need to store small integer values in a compact form, such as color components or indices, where the range of 0 to 255 is sufficient.
Usage
Use VertexAttributeFormat.UInt8
when defining vertex attributes that require an 8-bit unsigned integer format. This is particularly useful in graphics programming where memory efficiency is crucial, and the data fits within the 0-255 range.
Example
// Example of using VertexAttributeFormat.UInt8 in a vertex buffer setup
public class MyVertexBuffer
{
public void SetupVertexBuffer()
{
// Define a vertex attribute layout
var layout = new VertexAttributeLayout();
layout.Add(VertexAttribute.Position, VertexAttributeFormat.Float32, 3); // Position as 3 floats
layout.Add(VertexAttribute.Color, VertexAttributeFormat.UInt8, 4); // Color as 4 unsigned bytes
// Create a vertex buffer with the defined layout
var vertexBuffer = new VertexBuffer(layout);
// Populate the vertex buffer with data
// ...
}
}