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Description

The UInt8 field is a member of the VertexAttributeFormat enumeration in the Sandbox namespace. It represents an 8-bit unsigned integer format for vertex attributes. This format is typically used when you need to store small integer values in a compact form, such as color components or indices, where the range of 0 to 255 is sufficient.

Usage

Use VertexAttributeFormat.UInt8 when defining vertex attributes that require an 8-bit unsigned integer format. This is particularly useful in graphics programming where memory efficiency is crucial, and the data fits within the 0-255 range.

Example

// Example of using VertexAttributeFormat.UInt8 in a vertex buffer setup

public class MyVertexBuffer
{
    public void SetupVertexBuffer()
    {
        // Define a vertex attribute layout
        var layout = new VertexAttributeLayout();
        layout.Add(VertexAttribute.Position, VertexAttributeFormat.Float32, 3); // Position as 3 floats
        layout.Add(VertexAttribute.Color, VertexAttributeFormat.UInt8, 4); // Color as 4 unsigned bytes

        // Create a vertex buffer with the defined layout
        var vertexBuffer = new VertexBuffer(layout);

        // Populate the vertex buffer with data
        // ...
    }
}