The Amplitude
property of the SoundHandle
class provides a measure of the audio loudness. It is a floating-point value that represents the current amplitude of the sound, which can be used to determine how loud the sound is at any given moment.
The Amplitude
property of the SoundHandle
class provides a measure of the audio loudness. It is a floating-point value that represents the current amplitude of the sound, which can be used to determine how loud the sound is at any given moment.
To access the Amplitude
property, you need to have an instance of the SoundHandle
class. This property is read-only and provides real-time data about the sound's loudness. It can be useful for visualizations or audio analysis tasks.
// Assuming 'sound' is an instance of SoundHandle float currentAmplitude = sound.Amplitude; // Use the amplitude value for visualization or analysis if (currentAmplitude > 0.5f) { // Perform some action based on the loudness // For example, trigger a visual effect }