Vector2 PointToScreenPixels( Vector3& worldPosition )
Vector2 PointToScreenPixels( Vector3 worldPosition, System.Boolean& isBehind )

robot_2Generated
code_blocksInput

Description

The PointToScreenPixels method in the CameraComponent class is used to convert a 3D world position into 2D screen coordinates in pixel units. This method is useful for determining where a point in the 3D world will appear on the screen, which can be essential for UI elements or other screen-space calculations.

Usage

To use the PointToScreenPixels method, you need to have a CameraComponent instance. You can then call this method by passing a reference to a Vector3 that represents the world position you want to convert. The method will return a Vector2 representing the screen position in pixels.

Example

// Assuming 'camera' is an instance of CameraComponent
Vector3 worldPosition = new Vector3(10, 20, 30);
Vector2 screenPosition = camera.PointToScreenPixels(ref worldPosition);

// screenPosition now contains the 2D screen coordinates in pixels for the given world position.