Description
The PointToScreenPixels
method in the CameraComponent
class is used to convert a 3D world position into 2D screen coordinates in pixel units. This method is useful for determining where a point in the 3D world will appear on the screen, which can be essential for UI elements or other screen-space calculations.
Usage
To use the PointToScreenPixels
method, you need to have a CameraComponent
instance. You can then call this method by passing a reference to a Vector3
that represents the world position you want to convert. The method will return a Vector2
representing the screen position in pixels.
Example
// Assuming 'camera' is an instance of CameraComponent
Vector3 worldPosition = new Vector3(10, 20, 30);
Vector2 screenPosition = camera.PointToScreenPixels(ref worldPosition);
// screenPosition now contains the 2D screen coordinates in pixels for the given world position.