Description
The IsTrigger
property of the Collider
class determines whether the collider behaves as a trigger. When set to true
, the collider will not physically interact with other colliders but will still generate trigger events. This is useful for creating areas that detect when objects enter or exit without affecting their movement.
Usage
To use the IsTrigger
property, simply set it to true
or false
depending on whether you want the collider to act as a trigger. When IsTrigger
is true
, you can handle trigger events using the OnTriggerEnter
and OnTriggerExit
properties to define actions when other colliders enter or exit the trigger area.
Example
// Example of setting a collider as a trigger
Collider myCollider = new Collider();
myCollider.IsTrigger = true;
// Define actions for when another collider enters or exits the trigger
myCollider.OnTriggerEnter = (collider) => {
// Code to execute when a collider enters the trigger
Log.Info($"Collider {collider} entered the trigger.");
};
myCollider.OnTriggerExit = (collider) => {
// Code to execute when a collider exits the trigger
Log.Info($"Collider {collider} exited the trigger.");
};