T GetComponentInParent( bool includeDisabled, bool includeSelf )

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Description

The GetComponentInParent<T> method is used to retrieve a component of type T from the current GameObject or any of its ancestor GameObjects in the hierarchy. This method allows you to specify whether to include disabled components and whether to include the current GameObject itself in the search.

Usage

To use this method, call it on a GameObject instance, specifying the type of component you are looking for. You can also specify whether to include disabled components and whether to include the current GameObject in the search.

Parameters:

  • includeDisabled (System.Boolean): If set to true, the method will include disabled components in the search.
  • includeSelf (System.Boolean): If set to true, the method will include the current GameObject in the search.

Returns: The first component of type T found, or null if no such component exists.

Example

// Example of using GetComponentInParent<T> to find a component

// Assume 'gameObject' is an instance of GameObject
var component = gameObject.GetComponentInParent<MyComponent>(includeDisabled: true, includeSelf: false);

if (component != null)
{
    // Component found, perform operations with 'component'
}
else
{
    // Component not found
}