T GetOrAddComponent( bool startEnabled )

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Description

The GetOrAddComponent<T> method is a generic method of the GameObject class that attempts to retrieve a component of type T from the GameObject. If the component does not exist, it adds a new component of type T to the GameObject. The method also allows you to specify whether the component should be enabled upon creation.

Usage

To use the GetOrAddComponent<T> method, call it on an instance of GameObject, specifying the type of component you want to retrieve or add. Pass a boolean value to the startEnabled parameter to determine if the component should be enabled when added.

Example

// Example of using GetOrAddComponent

// Assume 'gameObject' is an instance of GameObject
var myComponent = gameObject.GetOrAddComponent<MyComponent>(true);

// 'myComponent' will be the existing component if it exists,
// or a new component of type MyComponent if it doesn't.