T GetOrAddComponent( bool startEnabled )

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Description

The GetOrAddComponent<T> method is a generic method of the GameObject class that attempts to retrieve a component of type T from the GameObject. If the component does not exist, it adds a new component of type T to the GameObject. The method also allows you to specify whether the component should be enabled upon creation.

Usage

To use the GetOrAddComponent<T> method, call it on an instance of GameObject, specifying the type of component you want to retrieve or add. You must also provide a boolean parameter startEnabled to indicate whether the component should be enabled if it is newly added.

Example usage:

var myComponent = myGameObject.GetOrAddComponent<MyComponentType>(true);

In this example, myComponent will be assigned the existing component of type MyComponentType if it exists on myGameObject. If it does not exist, a new component of type MyComponentType will be added to myGameObject and enabled.

Example

// Example of using GetOrAddComponent
GameObject myGameObject = new GameObject();

// Attempt to get or add a component of type MyComponentType
MyComponentType component = myGameObject.GetOrAddComponent<MyComponentType>(true);

// The component is now guaranteed to be on the GameObject, and it is enabled if it was newly added.