The HasGizmoHandle
property indicates whether the GameObject
has a gizmo handle associated with it. Gizmo handles are typically used in the editor to manipulate objects visually, such as moving, rotating, or scaling them.
The HasGizmoHandle
property indicates whether the GameObject
has a gizmo handle associated with it. Gizmo handles are typically used in the editor to manipulate objects visually, such as moving, rotating, or scaling them.
Use the HasGizmoHandle
property to check if a GameObject
has a gizmo handle. This can be useful when implementing custom editor tools or when you need to perform operations that depend on the presence of a gizmo handle.
// Example of checking if a GameObject has a gizmo handle GameObject myObject = new GameObject(); if (myObject.HasGizmoHandle) { // Perform operations that require a gizmo handle // For example, enable custom editor tools EnableCustomEditorTools(myObject); } else { // Handle the case where there is no gizmo handle // For example, log a message or disable certain features Log.Warning("The GameObject does not have a gizmo handle."); }