bool HasGizmoHandle { get; set; }

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Description

The HasGizmoHandle property indicates whether the GameObject has a gizmo handle associated with it. Gizmo handles are typically used in the editor to manipulate objects visually, such as moving, rotating, or scaling them.

Usage

Use the HasGizmoHandle property to check if a GameObject has a gizmo handle. This can be useful when implementing custom editor tools or when you need to perform operations that depend on the presence of a gizmo handle.

Example

// Example of checking if a GameObject has a gizmo handle
GameObject myObject = new GameObject();

if (myObject.HasGizmoHandle)
{
    // Perform operations that require a gizmo handle
    // For example, enable custom editor tools
    EnableCustomEditorTools(myObject);
}
else
{
    // Handle the case where there is no gizmo handle
    // For example, log a message or disable certain features
    Log.Warning("The GameObject does not have a gizmo handle.");
}