Description
The BreakFromPrefab
method is used to detach a GameObject
from its prefab. This means that the GameObject
will no longer be linked to the prefab it was cloned from, allowing for independent modifications without affecting the original prefab or other instances of it.
Usage
Call this method on a GameObject
instance that was created from a prefab when you want to make changes to it that should not be reflected in the prefab or other instances of the prefab. This is useful when you need to customize a specific instance of a prefab without altering the prefab itself.
Example
// Assume 'gameObject' is an instance of GameObject cloned from a prefab
// Break the link between the GameObject and its prefab
// This allows you to modify the GameObject independently
gameObject.BreakFromPrefab();