void BreakFromPrefab()

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Description

The BreakFromPrefab method is used to detach a GameObject from its prefab. This means that the GameObject will no longer be linked to the prefab it was cloned from, allowing for independent modifications without affecting the original prefab or other instances of it.

Usage

Call this method on a GameObject instance that was created from a prefab when you want to make changes to it that should not be reflected in the prefab or other instances of the prefab. This is useful when you need to customize a specific instance of a prefab without altering the prefab itself.

Example

// Assume 'gameObject' is an instance of GameObject cloned from a prefab

// Break the link between the GameObject and its prefab
// This allows you to modify the GameObject independently

gameObject.BreakFromPrefab();