Description
The BreakFromPrefab
method is used to detach a GameObject
from its prefab. This means that the GameObject
will no longer be linked to the prefab it was cloned from, allowing for independent modifications without affecting the original prefab or other instances of it.
Usage
Call this method on a GameObject
instance that was created from a prefab when you want to make changes to the instance that should not be reflected in the prefab or other instances of the prefab.
Example
// Assume 'gameObject' is an instance of GameObject cloned from a prefab
if (gameObject.IsPrefabInstance)
{
gameObject.BreakFromPrefab();
// Now you can modify 'gameObject' independently of its prefab
}