Description
The PointToWorld
method in the Transform
struct is used to convert a point from local space to world space. This is particularly useful when you need to determine the global position of a point that is defined relative to a specific object or entity.
Usage
To use the PointToWorld
method, you need to have a Transform
instance representing the local transformation of an object. You then pass a Vector3
representing the local point you wish to convert to world space.
Parameters:
localPoint
(Vector3): The point in local space that you want to convert to world space.
Returns:
Vector3
: The point in world space.
Example
// Assume 'transform' is an instance of Transform
Vector3 localPoint = new Vector3(1, 2, 3);
Vector3 worldPoint = transform.PointToWorld(localPoint);
// 'worldPoint' now contains the coordinates of 'localPoint' in world space.