Vector3 PointToWorld( Vector3 localPoint )

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Description

The PointToWorld method in the Transform struct is used to convert a point from local space to world space. This is particularly useful when you need to determine the global position of a point that is defined relative to a specific object or entity.

Usage

To use the PointToWorld method, you need to have a Transform instance representing the local transformation of an object. You then pass a Vector3 representing the local point you wish to convert to world space.

Parameters:

  • localPoint (Vector3): The point in local space that you want to convert to world space.

Returns:

  • Vector3: The point in world space.

Example

// Assume 'transform' is an instance of Transform
Vector3 localPoint = new Vector3(1, 2, 3);
Vector3 worldPoint = transform.PointToWorld(localPoint);

// 'worldPoint' now contains the coordinates of 'localPoint' in world space.