The GetAngle
method calculates the angle in degrees between two 3D vectors. This method is useful for determining the angular difference between two directions in 3D space.
The GetAngle
method calculates the angle in degrees between two 3D vectors. This method is useful for determining the angular difference between two directions in 3D space.
To use the GetAngle
method, pass two Vector3
references as parameters. The method will return a float
representing the angle in degrees between the two vectors.
Vector3 vector1 = new Vector3(1, 0, 0); Vector3 vector2 = new Vector3(0, 1, 0); float angle = Vector3.GetAngle(ref vector1, ref vector2); // angle will be 90.0f, as the vectors are perpendicular.