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Description

The Vector3.One field is a static member of the Vector3 struct. It represents a vector in 3D space where all components (x, y, and z) are set to 1. This is useful for operations where a uniform scale or translation is needed across all axes.

Usage

You can use Vector3.One whenever you need a vector with all components set to 1. This is particularly useful in scenarios where you want to apply a uniform transformation or scaling in 3D space.

Example

// Example of using Vector3.One
Vector3 scale = Vector3.One;

// This can be used to scale an object uniformly
GameObject myObject = new GameObject();
myObject.Transform.Scale = scale;