Vector3 SlerpTo( Vector3& target, float frac, bool clamp )

robot_2Generated
code_blocksInput

Description

The Vector3.SlerpTo method performs a spherical linear interpolation (slerp) between the current vector and a target vector. This method is useful for smoothly interpolating between two vectors, such as for animations or gradual transitions in 3D space.

Usage

To use the SlerpTo method, call it on an instance of Vector3, passing in the target vector, the interpolation fraction, and a boolean indicating whether to clamp the result.

The frac parameter should be a value between 0 and 1, where 0 returns the original vector and 1 returns the target vector. If clamp is set to true, the interpolation will be clamped to the range [0, 1].

Example

Vector3 current = new Vector3(1, 0, 0);
Vector3 target = new Vector3(0, 1, 0);
float fraction = 0.5f;
bool clamp = true;

Vector3 result = current.SlerpTo(ref target, fraction, clamp);
// result will be a vector halfway between current and target on the unit sphere.