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Important Update


The short version of this is: if you were having trouble playing the game before, please try to play it now. It takes some time to load, but it will not crash your game. I have added a loading screen so that you can more accurately see the loading process.


The long version: 

It took me some time, to receive some feedback on the game, but I was mortified to discover that nobody was able to play it.

The game is plagued by a pretty big loading process. There are big hitches when loading in new sprites, such as enemies, so to prevent any pauses during gameplay, I had the game load all of the necessary sprites at runtime, so that it could quickly load them in whenever they became relevant. The game only contains a few dozen different sprites in its current state, so I thought this would be fine for the moment.

What I should have realized was that there really isn't any way to actually tell the game didn't crash. If you let the game sit for a while, it does eventually load, but there was no way to tell that that was the case. I had my suspicions on a lack of feedback or anything, so when I had an opportunity to ask for feedback, people rightly called that out.

I have added a loading screen on startup, so that you can more accurately see the loading progress for the game, and to confirm that the game, indeed, does not crash on startup. While I would like to avoid these lengthy load times altogether, there are some technical issues preventing me from quickly resolving this, so it will take me some time to find a solution.

I would like to offer my full apologies for the people that were looking to try to play the game, but found themselves unable to, and I am incredibly grateful to the people who offered their feedback. Feel free to leave feedback in the review section, or reach out to me on the s&box community Discord. I would really like to improve on this game in the future, as I have many more features I would like to add.

Thank you again.

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