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Grass Shader+Procedural Terrain
Detszo Games
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s&box
Detszo Games
Grass Shader+Procedural Terrain
A procedural terrain covered in chunks of grass objects instanced by the GPU.
Package
sports_esports
Game
add_box
Created 5 Months Ago
update
Updated 5 Months Ago
reviews
38% from 4 reviews
Usage Stats
groups
130 players
calendar_month
139 sessions
timer_play
2 hours playtime
timelapse
51 seconds average
Errors
calendar_view_day
0% errored
Revision
calendar_month
5 Months Ago
folder
52.2MB
perm_media
145
My current hardware doesn't run S&box very well. So I can't tell if this is optimized enough...
Uses the magic of
GPU instancing
combined with CPU chunk processing to render thousands of grass blades.
There is also some procedural terrain so you don't have to walk around the same terrain every time you want to stare at grass blades.
There was a lack of documentation on how buffers are implemented in S&Box. So further optimization was not possible.
It took me a month to learn C# and understand all of this tricky documentation. But I'm happy with what I have achieved.