void
Deconstruct(
Facepunch.ActionGraphs.DisplayInfo&
DisplayInfo, IReadOnlyCollection<PropertyDefinition, &>
Properties, IReadOnlyCollection<InputDefinition, &>
Inputs, IReadOnlyCollection<OutputDefinition, &>
Outputs, IReadOnlyCollection<Facepunch.ActionGraphs.NodeBinding/ValidationMessage, &>
Messages, IReadOnlyCollection<System.Attribute, &>
Attributes, System.Object&
Target
) User Comments