SceneReferenceHelper.GetNodeProperties

static IReadOnlyDictionary<string, System.Object> GetNodeProperties( GameObject go )

SceneReferenceHelper.GetNodeProperties

static IReadOnlyDictionary<string, System.Object> GetNodeProperties( Component component )

SceneReferenceHelper.GetNodeProperties

static IReadOnlyDictionary<string, System.Object> GetNodeProperties( string prefabPath )

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