Description
The `VertexAttributeFormat` enumeration in the Sandbox namespace defines the data types that can be used for vertex attributes in a 3D graphics context. This enum is crucial for specifying how vertex data is stored and interpreted by the graphics pipeline.
Members
Static Fields
Member Name | Summary |
Float32 | Represents a 32-bit floating point format for vertex attributes. |
Float16 | Represents a 16-bit floating point format for vertex attributes. |
SInt32 | Represents a 32-bit signed integer format for vertex attributes. |
UInt32 | Represents a 32-bit unsigned integer format for vertex attributes. |
SInt16 | Represents a 16-bit signed integer format for vertex attributes. |
UInt16 | Represents a 16-bit unsigned integer format for vertex attributes. |
SInt8 | Represents an 8-bit signed integer format for vertex attributes. |
UInt8 | Represents an 8-bit unsigned integer format for vertex attributes. |