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About

🤫 Getting Startedℹ️ FAQ🟠 Status

Code

👶 Code Basics🎓 Advanced Topics📗 Libraries

Systems

🍝 ActionGraph📦 Assets/Resources✨ Effects
🎆 Particle Effect
🎮 Custom Particle Controller
⚡ Beams
〰️ BeamEffect
🔫 Tracers
🔣 Decals
📄 DecalDefinition
✴️ Decal Component
👶 Lifetime
🏃‍♂️ Animated Effects
storage File System🕹️ Input🎬 Movie Maker🧑‍🤝‍🧑 Networking & Multiplayer🤖 Navigation🖼️ Post Processing💽 Services📈 Shader Graph🎨 Shaders⛰️ Terrain🖥️ UI🥽 VR

Scene

🌍 Scenes📦 GameObject🧩 Components⚙️ GameObjectSystem📦 Prefabs

Editor

📂 Editor Project⚙️ Editor Widgets📱 Editor Appsdesign_services Property Attributes🔧 Custom Editors🧊 Asset Previews⌨️ Editor Shortcuts📅 Editor Events🖍️ Texture Generators🪛 Editor Tools↩️ Undo System

Assets

🩲 Clothing✨ Ready-to-use Assets
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Docs
🏭 Systems
✨ Effects
🔣 Decals
📄 DecalDefinition
DecalDefinition

A DecalDefinition holds what a single Decal should look like. It describes its color, normals, roughness, metalness and ambient occlusion. If you define a Height texture, it will define its parallax too.

Parameter Meaning
Tint Tint the color of the decal.
Color Mix If 1 the Color texture will be full alpha, if 0 it will be invisible. Useful if you just want normals.
Width, Height The size the decal should appear in the world by default.





Created 26 Jun 2025
Updated 26 Jun 2025
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