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About

🤫 Getting Startedℹ️ FAQ🟠 Status

Code

👶 Code Basics🎓 Advanced Topics📗 Libraries

Systems

🍝 ActionGraph📦 Assets/Resources✨ Effectsstorage File System🕹️ Input🎬 Movie Maker🧑‍🤝‍🧑 Networking & Multiplayer🤖 Navigation🖼️ Post Processing💽 Services📈 Shader Graph
🌱 Getting Started
🔧 Properties
💾 Variables
🆕 Custom Nodes
📦 Creating a Subgraph
⌨️ C# Shader Nodes
🎨 Shaders⛰️ Terrain🖥️ UI🥽 VR

Scene

🌍 Scenes📦 GameObject🧩 Components⚙️ GameObjectSystem📦 Prefabs

Editor

📂 Editor Project⚙️ Editor Widgets📱 Editor Appsdesign_services Property Attributes🔧 Custom Editors🧊 Asset Previews⌨️ Editor Shortcuts📅 Editor Events🖍️ Texture Generators🪛 Editor Tools↩️ Undo System

Assets

🩲 Clothing✨ Ready-to-use Assets
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Docs
🏭 Systems
📈 Shader Graph
🆕 Custom Nodes
Custom Nodes

There are two ways to create your own node types:

  • Creating a Subgraph
  • C# Shader Nodes





Created 20 Aug 2025
Updated 20 Aug 2025
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