Features



Weapons editor:  there is scene named "weapon_editor" you can use it to setup offsets for your weapon or get animations
time if you need that
 
NPC:
Has the functionality to pursue and search for targets within a radius

Interactions hint: added a system of interaction with display of the position of interaction with the object,
since this is what most will implement in their games.





Network

Basic protection methods are applied so that users cannot spawn network objects and update them. Try to change the structure of your API as much as possible so that cheaters cannot use any standardized vulnerabilities




How to add weapon model

I will make a video about this in future


Optional

To turn on TPS you just need to turn on "IsFirstPerson" variable on Player prefab (basic code examples of weapons presented are not designed for TPS.)