Metadata
{
"MaxPlayers": 64,
"MinPlayers": 1,
"TickRate": 50,
"GameNetworkType": "Multiplayer",
"MapSelect": "Unrestricted",
"MapList": [
"facepunch.flatgrass"
],
"RankType": "None",
"PerMapRanking": false,
"LeaderboardType": "None",
"CsProjName": "",
"StartupScene": "scenes/lobby.scene",
"ProjectTemplate": null,
"MapStartupScene": null,
"LaunchMode": "Normal",
"Collision": {
"Defaults": {
"solid": "Collide",
"trigger": "Trigger",
"ladder": "Ignore",
"water": "Trigger",
"player": "Unset"
},
"Pairs": [
{
"a": "solid",
"b": "solid",
"r": "Collide"
},
{
"a": "trigger",
"b": "playerclip",
"r": "Ignore"
},
{
"a": "trigger",
"b": "solid",
"r": "Trigger"
},
{
"a": "solid",
"b": "trigger",
"r": "Collide"
},
{
"a": "playerclip",
"b": "solid",
"r": "Collide"
},
{
"a": "player",
"b": "player",
"r": "Ignore"
}
]
},
"Resources": "",
"StartupResources": [
"*",
"scenes/lobby.scene",
"sounds/guns/mp5/smg1_shoot3.vsnd",
"sounds/grunt4.vsnd",
"sounds/guns/m1911/reload/m1911.reload.fow.sound",
"particles/impact.generic.smokepuff.vpcf",
"models/citizen/subgraphs/citizen_scale.vsubgrph",
"sounds/guns/m1911/pistol_shoot.sound",
"sounds/guns/m1911/reload/m1911.reload.load.sound",
"sounds/guns/gun.dryfire.vsnd",
"sounds/guns/m1911/reload/m1911.reload.sound",
"sounds/guns/m1911/reload/m1911.reload.sndseq",
"particles/impact.generic.vpcf",
"sounds/guns/switch/switch_2.vsnd",
"sounds/guns/switch/switch_3.vsnd",
"shaders/skin.shader",
"shaders/eyeball.shader",
"sounds/guns/mp5/smg1_shoot2.vsnd",
"sounds/guns/m1911/reload/m1911.reload.out.sound",
"sounds/grunt2.vsnd",
"models/citizen/subgraphs/citizen_sit.vsubgrph",
"models/citizen/subgraphs/citizen_holdtype_compositing.vsubgrph",
"sounds/grunt.sound",
"models/citizen/subgraphs/citizen_face.vsubgrph",
"sounds/guns/switch/weapon_switch.sound",
"particles/impact.generic.smokering.vpcf",
"prefabs/weapon_usp.prefab",
"models/citizen/citizen.vmdl",
"models/citizen/citizen.vanmgrph",
"sounds/grunt1.vsnd",
"shaders/complex.shader",
"sounds/grunt3.vsnd",
"sounds/guns/mp5/smg1_shoot1.vsnd",
"particles/pistol_muzzleflash.vpcf",
"sounds/guns/gun.dryfire.sound",
"sounds/guns/mp5/reload/mp5.move.sound",
"sounds/guns/mp5/reload/mp5.reload.sndseq",
"sounds/guns/mp5/reload/mp5.mag.load.sound",
"sounds/guns/mp5/reload/mp5.mag.sound",
"sounds/guns/f1/ar2_shoot2.vsnd",
"sounds/guns/f1/ar2_shoot1.vsnd",
"sounds/guns/mp5/smg1_shoot.sound",
"prefabs/pickups/pickup_usp.prefab",
"sounds/weapon.pickup3.vsnd",
"sounds/weapon.pickup2.vsnd",
"prefabs/player.prefab",
"sounds/item.pickup.sound",
"sounds/weapon.pickup1.vsnd",
"shaders/sky.shader",
"sounds/weapon.pickup4.vsnd",
"prefabs/weapon_mp5.prefab",
"prefabs/pickups/pickup_mp5.prefab",
"sounds/hitmarker.headshot.vsnd",
"particles/tracer/trail_bullet.vpcf",
"sounds/guns/revolver/revolver.case.1.vsnd",
"sounds/guns/revolver/revolver.case.3.vsnd",
"sounds/guns/revolver/revolver.case.2.vsnd",
"sounds/guns/revolver/revolver_shoot.3.vsnd",
"sounds/guns/revolver/revolver_shoot.2.vsnd",
"sounds/guns/revolver/revolver_shoot.1.vsnd"
],
"CodePackageReferences": []
}
Files