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Content Update

There's a new hard mode with some new enemy behaviour and its own leaderboard. Also added an easy mode.

The plan is to add more modes that layer on increasingly difficult modifiers, similar to Slay the Spire.


Added a handful of other new perks to choose from such as homing bullets, bouncing bullets, the ability to convert enemies to your team, and more.

Also removed a few that were basically useless.
A feature that was requested a few times was pausing the game while choosing perks. So now on your first level up, there's a guaranteed perk that grants that behaviour.


Lots of small balance changes, mostly buffing abilities and generally making things slightly easier on normal difficulty. For that reason I didn't wipe the normal mode leaderboard, since there's also a new perk to speed up the boss arrival, so getting faster times than the current leaderboard shouldn't be tough.
The UI has been changed to show more info: your current HP and max HP, your current HP regen amount, the boss' HP value.

A few of the perks show info about their current state on their icon, such as the Shield perk showing the number of seconds until it recharges.


There's more floating number particles now, to show you how much XP each coin is worth, or when you regenerate a certain amount of HP.

Comments

May, 5 2021
250
AEWSOME
Sep, 9 2022
2565

Can you add a One Shot mode?

Apr, 4 2021
905
one shot = you die when hit a single time?