Visually looks amazing, the deep sea welder idea for horror is not as often explored as something like abandoned hospitals and the such. I think there should've been an option to travel faster underwater because the large distance between some objectives makes it feel padded and bored me a fair bit. Maybe have a device that allows you to travel faster but breaks after you get blown out by the huge industrial fan and forces you to travel slower when the big monster thing is chasing you. All in all, very promising and good work, just needs some aspects tweaked to make it more fun to play.
Fortunes Dev Dump