Infinite Procedural Generation Tool

This tool uses different types of S&Box's built-in Noise ( Perlin, Simplex, Value ) to generate terrain.

Features:

Terrain Chunk System: Terrain chunk system that allows for infinite terrain 
Multiple Noise Types: ( Perlin, Simplex, Value )
Layered Noises: Combine up to 3 different Noises
Export Config / Import Config: Export the noise configs to JSON / Import noise configs from JSON
Export .raw: Export terrain to raw heightmap
Custom Terrain Shader: Custom terrain shader that allows 10 textures to be used on the terrain
Configure At Runtime: Regenerate noise and terrain with a button
And More!


To update library BACKUP your project then REMOVE the old library before installing newer version

Tool Tutorial ( Look at chapters )


Demo GIFs :








Special Thanks

Sturnus : Answered my questions : Check out his awesome entry : https://sbox.game/sturnus/terraingenerationtool

solwllms : For fixing https://github.com/Facepunch/sbox-issues/issues/7180

Garry : For answering my questions

Matt : For fixing bugs







Known Bugs

Not in my code
{
https://github.com/Facepunch/sbox-issues/issues/7225 : Spawn Terrain Hitch : circumvented

https://github.com/Facepunch/sbox-issues/issues/7196 : GPU Memory Leak : will make editor perform badly on subsequent project plays. To fix close and open editor.

https://github.com/Facepunch/sbox-issues/issues/7193 : Edge Of Terrain Bevel : visual bug that adds obvious lines on chunk edges.
}