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Foreign Game Studio
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s&box
Foreign Game Studio
Infinite Procedural Generation
Tool for procedural terrain generation
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Created 5 Months Ago
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Updated 5 Months Ago
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5 Months Ago
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6.5MB
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Tags
procedural
terrain
tool
Infinite Procedural Generation Tool
This tool uses different types of S&Box's built-in Noise ( Perlin, Simplex, Value ) to generate terrain.
Features:
Terrain Chunk System: Terrain chunk system that allows for infinite terrain
Multiple Noise Types: ( Perlin, Simplex, Value )
Layered Noises: Combine up to 3 different Noises
Export Config / Import Config: Export the noise configs to JSON / Import noise configs from JSON
Export .raw: Export terrain to raw heightmap
Custom Terrain Shader: Custom terrain shader that allows 10 textures to be used on the terrain
Configure At Runtime: Regenerate noise and terrain with a button
And More!
To update library BACKUP your project then REMOVE the old library before installing newer version
Tool Tutorial ( Look at chapters )
Demo GIFs :
Special Thanks
Sturnus : Answered my questions : Check out his awesome entry : https://sbox.game/sturnus/terraingenerationtool
solwllms : For fixing https://github.com/Facepunch/sbox-issues/issues/7180
Garry : For answering my questions
Matt : For fixing bugs
Known Bugs
Not in my code
{
https://github.com/Facepunch/sbox-issues/issues/7225
: Spawn Terrain Hitch : circumvented
https://github.com/Facepunch/sbox-issues/issues/7196
: GPU Memory Leak : will make editor perform badly on subsequent project plays. To fix close and open editor.
https://github.com/Facepunch/sbox-issues/issues/7193
: Edge Of Terrain Bevel : visual bug that adds obvious lines on chunk edges.
}