Sandbox Logo
Page Header

V1.0 Release

Map&y is an S&box remake of the 1983 game Mappy.

Map&y is a 2D platformer about collecting items around a hotel while robbers chase you.


Each map is procedurally generated and will get more complex as you reach higher levels.

The player has three inputs ( A ) move left, ( D ) move right, ( S ) Cancel trampoline jump,             ( spacebar ) to interact with doors.


Three types of doors can spawn a normal hinge door, an automatic vertical sliding door, and a power door.

Doors can be opened if you press the space bar but watch out, doors can push you around and sometimes be power doors which blast a wave that can knock out enemies.



The enemies will chase you around the hotel and can only attack you if you and the enemy are on the ground.



The player can't jump and can only use trampolines to get to the other floors.

Trampolines have a durability that lowers each time you bounce on it and regenerates when far enough away, you can cancel the jump if you press the S key.



To win the level you have to collect all the items around the hotel.


Radio: 100
TV: 200
Computer: 300




Painting: 400




Safe: 500



All the items you collect add up to your score, once over 25000 or any multiple of it you will gain a life, And finally once you run out of lives your run will be uploaded to the leaderboards.
                            ! YOUR SCORE WILL NOT BE UPLOADED IF YOU LEAVE MID-RUN ! 

I will fix any bugs that get reported going forward but I won't be adding any content to Map&y.

This was my first game in S&box and it was mainly made for learning, I wanted to start with something small, simple, and fun. 

Map&y was a great project that taught me what I need to know so that I feel confident to make my own game, not an arcade remake.

The small bit of procedural generation I added in Map&y has got me more interested in procedural generation which has a lot of importance in my next game, which has the working title of Wizard Warrior.

Here is an early showcase photo of the procedural map generation in “ Wizard Warrior ”

Comments