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Николай
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Optimization and Graphics Improvements
By
Николай
All exported models from magic voxel have too many polygons. I used the simplify modifier in blender and reduced the polygons of all models.
I am working on reducing the weight of the game to make it load the first time as fast as possible former prototype game weighed 205% more
In addition, I improved the graphics by adding more detail and visual clarity.
Gameplay Changes
By
Николай
The game is now an endless runner with global stats. I removed the dynamic map transformation system, as it didn’t add meaningful variety and only modified a fixed map.
Added the ability to crouch
Implemented progressive speed increase over time
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Apr 2023
14 posts
Николай
5 months ago
#1
Major update with new graphics, optimization, and more :
gmk/dino/news/new-graphics-and-optimization-01471b09
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