I'll be honest - it was a very rocky road. I started making the game with the contest having 19 days left. About 50% of it was pure pain, but the other 50% were me blasting through adding major features with ease. Some of the S&box bugs made me cut down on some cool features that I planned to add. I think that this game jam came way too early, but that being said I don't regret a second of working on Revolver Roulette
I managed to work around most S&box bugs, but some remain - such as the garbled bones bug. They are not real, they won't hurt you. I promise.
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