{
"CsProjName": "",
"PrimaryAsset": "Rollermine.Rollermine",
"PhysicsMins": "-1,-1,-1",
"PhysicsMaxs": "1,1,1",
"RenderMins": "-1,-1,-1",
"RenderMaxs": "-1,-1,-1",
"ParentPackage": "",
"Summary": "A re-implementation of the rollermine from Half-Life 2",
"Description": "The math behind the movement was way too complicated.\n\nThe model was created from scratch in Blender and textured in Substance painter.",
"Public": true,
"ReplaceTags": "halflife halflife2 rollermine",
"Resources": "",
"CodePackageReferences": []
}| Name | Size | |
| .bin | ||
| text_snippet | manifest.json | 54B |
| text_snippet | package.igrium.rollermine.dll | 19.5KB |
| text_snippet | package.igrium.rollermine.xml | 767B |
| animgraphs | ||
| text_snippet | rollermine.vanmgrph_c | 2.1KB |
| materials/models | ||
| collections | rollermine.vmat_c | 6.9KB |
| materials/models/textures | ||
| insert_photo | rollermine_ao_png_706a7677.generated.vtex_c | 2MB |
| insert_photo | rollermine_color_png_1c7d7460.generated.vtex_c | 3.8MB |
| insert_photo | rollermine_normal_png_94c4905e.generated.vtex_c | 932.9KB |
| insert_photo | rollermine_selfillum_exr_93ac5e55.generated.vtex_c | 117.2KB |
| models | ||
| view_in_ar | rollermine.vmdl_c | 280.5KB |