After 2 weeks of work, the game is finally done for the 🎮S&box Game Jam #1!
I had some doubts if I will be able to finish it and if the game will be fun at all, but I'm
happy how things turned out to be!

Good luck to the other jam participants!
This idea was in my head for quite some time now. Originally I wanted to make it in
Godot as a side-scrolling platformer game. The enemies copying your upgrades was
supposed to be a single enemy called the "Mimic".

The main issue was getting the navigation to work. I tried many things, but all of them
didn't make the cut. With that issue and S&box being opened to developer preview I
gave it a try and finally decided to keep using it.
While the gamejam is not over, we're not allowed to update the game. But after that I
will start balancing things out to make everything a bit more fair.

While doing balancing I plan to implement some features that I just didn't have
enough time for. Like traps that appear in the area that damages everyone,
leaderboards, achievements and overal fleshing out everything.
First release
1.0.0
28 June 2025
🎁 Added
  • Upgrade cards now display how much will the enemies benefit from it
🪛 Fixed
  • Fixed spawnpoints being null
  • Healthbar displaying a lot of decimals
  • Fixed player getting longer if player keeps dashing
⚠️ Known Issues
  • Sometimes the upgrade cards will display stat values with a lot of decimals
  • There are no safeguards for the stats
  • Game stats do not save
people
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