Having personally played this prototype, I can say that I definitely like what we are getting. There are some points that should be reworked, it seems to me, more on that below
Upgrades rarity
Instead of the usual random, a system of “increasing chance” or “guarantor” suggests itself. It’s annoying when a high rarity doesn’t drop for a very long time and the gameplay turns into a sticky and long process of killing mobs, especially when there is only one weapon in the game
Weapons
Various weapons will definitely be gradually added to the game, the next ones on the way are “Incineration Aura” and “Orbital Projectiles”. I think that the drop of new weapons will have a very high chance, so that the player can plan his build in the early stages, analyze the conditions and make various decisions.
A separate topic for thought is the addition of skills that require pressing a button, various kinds of “ultimate” abilities. These can be damage-dealing abilities, as well as various savers or movement abilities. I would like to read your thoughts in the comments.
Enemies
I like the current concept of a constant influx of enemies, they get stronger the more you kill them, but if you don't pick up experience then you start to lag behind their power, it adds an element of "greed" when chasing experience you get trapped
I'm thinking about introducing different enemy influx "patterns" that sort of test the strength of your build and, once you defeat them, you'll be faced with less dangerous enemies again.
And the last thing is of course... BOSSES. I want to add bosses that can attack you with projectiles, for example, that you have to dodge. Bosses will have behavior patterns that can be learned and will be quite challenging.
UI
It will be fully reworked, will be pause menu, etc. That's all.
Conclusion
I really enjoy the development process and I don’t plan to stop in the near future. I will be very glad to see your comments and feedback
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