Game Jam Debrief
Posted 8 months ago
You know, playtesting these games is like Christmas morning. You see all the presents laid out, you pick one, unwrap it. Socks. So you pick another one, unwrap it. Socks again. So you pick another one, electric guitar what the fuck.

The stuff people managed to do was amazing. I know every inch of the scene system and I couldn't understand how some games had done what they'd managed to do. This system has existed for 2 months how the hell are people doing this shit.

In my most optimistic expectations, I thought we'd get 15 flappy bird-type games. That level of complexity, that level of depth. So the stuff people have managed to do has really impressed me.

I had a couple of moments of validation when playing these. You know, when you work on an engine like this.. all you see is bugs and issues. Everywhere you look you see things wrong, things missing, things that are sub-standard. 

So when you get to play with it for a bit, and nothing goes wrong.. the fog kind of clears, and you can see what you're doing, and that it works, and that you can make it even better. It feels good.