This was awesome - we're definitely doing this again soon.
The games are obviously suffering from a lack of players, so we need to find a way to get people online to play together more. We had some pretty good spikes, but there wasn't enough to have 24/7 people online.
Actually, releasing s&Box is the solution to that, but that brings a whole bag of other problems. I think we'll probably try a middle ground option for the next contest, and then do a full release after that.