Game Jam Debrief
Posted 8 months ago
Early this year we took the decision to move s&box to a whole new way of making games

Previously, our game loop was source engine. The same as Half-Life, the same as Garry's Mod, the same as Team Fortress. Tried and tested. Although that has worked for 25 years, I felt that ultimately, over time I'd regret not switching to a simpler system.

As a result of this decision - we killed every game that was created previously.

Game Contests are something we talked about internally for a while and this seemed like a great time to start doing them. So we started building the underlying contest system and launched our first game contest.