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In real life, the more rough a glass surface is, the harder it gets to see what's behind it, photons scatter through all sorts of directions making what's refracted seem blurry.
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We try to approximate similar to how it'd be in real life, grazing angles would have higher index of incidence of the scattered ray, the effect is very cheap regardless of the blur level you have.
attribute 'class' not allowedattribute 'class' not allowedattribute 'contenteditable' not allowedattribute 'blocktype' not allowed
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