Games can now define their own input binds. This is another step at breaking away from games feeling like mods, and feeling more like a whole new game.
Games no longer need the standard movement, jump, duck keys. They can delete those completely and define their own inputs via their project settings.

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Testing for these keys (on both the client and server) is really as simple as it could be:
if ( Input.Pressed( "view" ) )
{
}
if ( Input.Down( "attack1" ) )
{
}
if ( Input.Released( "jump" ) )
{
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