attribute 'contenteditable' not allowedattribute 'blocktype' not allowed
In Source1 ragdolls are created using a special prop_ragdoll entity. In GMod the spawnmenu has to know which entity to spawn to create it as a ragdoll.
That isn't the case here. You spawn a ModelEntity and set the model.. if the model is a ragdoll it'll just work. This makes a ton of things a bunch easier.
The way the ragdolls move feels really good and meaty.